[Magic-dev] Magic stacked contact bug...
R. Timothy Edwards
tim at opencircuitdesign.com
Sat May 17 15:23:03 EDT 2008
Dear Philippe,
> Nice. New feature eh? But uh, not generally useful (45 degrees only).
The feature has been there for several years. . . I guess I probably
need to figure out some way to notify people of useful changes other
than requiring them to read the "code changes" list!
> Something along the lines of "move n 10 e 10" or "move ne 10 10" would
> be better. In fact I think I like the latter best, because then "move
> ne 10" would be a more natural short version. Should be trivial to
> implement...
Yes, it's trivial to implement (I just did it). However, I noticed that
"move ne 10 10" is redundant, as "move 10 10" suffices, so I made the
additional change of allowing the direction to be unspecified if both
X and Y coordinates are given. So the syntax for "move" and "move to"
is now equivalent when a direction is not given, with "move" being
relative and "move to" being absolute (and, of course, equivalent changes
made to the "copy" command; "stretch" would be very difficult to make
non-Manhattan).
> By the way, how come "move ne 10 10" currently only move diagonally by 1?
Lack of error message printing, since magic didn't understand "10 10"
as a distance value, and so defaulted to 1. The error still exists,
since with the new changes, "move 10" likewise can't parse the entry
and so defaults to distance 1 and direction NE.
Regards,
Tim
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| Dr. R. Timothy Edwards (Tim) | email: tim at opencircuitdesign.com |
| Open Circuit Design, Inc. | web: http://opencircuitdesign.com |
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